All of us at Sports Interactive pride ourselves on making the Football Manager series the most indepth and accurate simulation of the real football world released.
在SI工作的所有人都对能将FM系列做成目前最有深度的,最准确的足球模拟游戏而感到骄傲
One of the really important parts of this is to ensure that all countries whose leagues we represent in the game are represented as accurately as possible.
在这当中非常重要的就是确保游戏中所有出现的联赛都能够准确的反应这个联赛的真实情况
This is something that would be really easy if all leagues followed the same structure. But, of course, they don’t! Whether it be the English pyramid system, the Scottish league break, the Brazilian state and national pyramid system, regional divisions all over the world and the B-teams of Spain, we try our best to get it right, even though it leads to lots of work that’s only needed for one countries league.
如果所有的联赛都有一样的结构,那会是一项简单的工作。当然,现实是残酷的。不管是英超,苏超,还是巴西的国家和洲的金字塔结构以及全世界的区域联赛,当然还有西班牙那该死的B队,我们都尝试能够正确的体现这些联赛,尽管就算只是把一个联赛做好都是很艰巨的工作
I’m not going to go into all the different changes that have been made to league rules this year. There are, literally, thousands of them. Even changes that were only announced in late August, such as the Turkish play off system, have made it into the game, or having to add special code so that clubs that have punishments and are having to play games behind closed doors are inside the game too, or code and data fields so that clubs who are banned from playing in continental competitions (or go into administration into the game) are dealt with properly.
我不会把所有联赛规则的改变都说一遍,确切的说,这些改变有1k多项。尽管有些变化今年八月底才宣布,例如土耳其联赛的季后赛被加了进来。我们增加了特别的代码用于球队被罚分或者球队主场禁止球迷观看这样的情况。还有用于洲际比赛竞赛的俱乐部的代码的和数据区域。
But there are some countries where a lot of special attention has to be given because the rules there are so different to those elsewhere, such as the MLS in the USA and the A-League in Australia.
但有一些国家需要特别注意,因为他们的规则非常特别,例如美国的MLS和澳大利亚的A-League
So if you aren’t interested in the changes to those 2 leagues, look away now! Or, rather, come back tomorrow for another FM2012 blog.
如果你对这两个联赛没啥兴趣的,就可以走了,明天再来打酱油吧。
But if you are interested….
但如果你感兴趣的话,那么。。。
Let’s start with the A League, where there have been significant changes to the marquee player rules inside Football Manager 2012.
先从A-League开始说,在FM12中对于marquee球员(自由球员?)有了很大的改变。
For a start, we didn’t have a way for our Australian head researchers to identify the marquee players in real life to ensure they were treated correctly by the game, which we now do have with support both in the database and in game.
刚开始,我们不能确定在游戏中是不是正确的设置了marquee球员,但现在我们有了这方面的帮助。
This was perfectly timed with the A League deciding to allow 2 adult marquee players, rather than one. So you can now have 2 of them, as long as one of them is Australian
A-League现在允许有2名成年的marquee球员而不是一名。现在你可以有2名marquee球员,但里面有一人必须是澳大利亚国籍
We’ve added support for the Youth Marquee player too, which is an Australian marquee player who must be under 23 years old. These are also now reflected in the game, the database, and therefore the data editor too
我们对于青年marquee球员也有了支持,一个澳大利亚marquee球员必须小于23岁。这也在游戏中,数据库和游戏编辑器里体现了。
There’s also a new schedule in place for the Australian season, alongside big changes to the roster rules for the teams, to ensure it’s more realistic and easier to understand.
澳洲联赛现有了一个新的赛程表,对于球队的大名单也有很大的变化,以确保它能够更真实和更容易被理解。
Hopefully these changes, alongside lots of others, will make the A League even more fun to manage in.
希望这些改变能够让A-league玩起来更有乐趣。。(估计国人几乎不会开)
Then there’s the MLS. A league where clubs are franchises, not clubs. A league where the league own the players and a draft system is used to assign them to the clubs. If you want a really different experience, then try managing in the MLS!
现在我们来说说MLS。这个联赛里,俱乐部不是俱乐部而是一个商业机构。 在这个联赛里,球员的所有权属于联赛,而选秀系统用于分配这些球员给俱乐部。如果你想要有一个完全不同的体验,那么就试试看MLS吧。(米国真是bt)
There are a lot of changes and new features for the MLS this year. So many that I don’t really know where to start! So am just going to list some of them in a list below in no particular order…
今年MLS有很多变动和新特性,多到以至于我不知从何谈起。所以我就在下面列出一些来,
MLS Academies now create newgens as they would do in real life.
MLS学院现在产生新秀,就像现实里一样。
MLS Combine teams now have their real names, alongside improvements to news about players in the Combine teams, to help you as a manager know which of them you should be looking to draft.
MLS联队现在有他们的真实名字了,在MLS联队中球员新闻也做了改进,这能够帮助经理去挑选新秀。
The salary cap now increases each year, and the person playing the game gets a news item to tell them what the new salary cap is.
工资帽现在每年都会增长,玩游戏的时候每年都会收到消息说今年的工资帽是多少。
New news item for the MLS All Star game that announces the squad, and highlights the players from your team.
Guaranteed contracts have been improved and are now working as per real life.
会有新的新闻条目宣布MLS全明星队伍,并会加亮你队伍中的队员。
保证合同也改进成和现实中一样了。
MLS rights when a player is sold are now better modelled.
当球员被出售,MLS补偿也更好的被模拟了
We’ve also added in the weighted lottery draft process into FM this year, with 3 or 4 a year – it’s up to you if you want to take part or not though.
我们今年在FM中还加入了权重乐透选秀,一年3到4次,这取决于你是不是想参加
Improvements have been made to the roster confirmation screen, so that players aren’t accidently released.
大名单确认的窗口也做了改进,球员不会意外的被解雇。
Improvements made to the designated player code, so that 2 of them cannot be traded, with a 3rd slot available for purchase, with the money spent divided by the clubs in the MLS who decide to not have a 3rd slot.
指派球员的代码也做了改进,这样两名球员就不能够被交易,而第三个空位能拥有购买新球员,这对那些分开了钱而放弃了第3空位的俱乐部适用
And finally, we’ve added in the MLS Discovery signings, so you can sign 6 players from foreign clubs or free agents per season. Or 10 if you’re one of the 2 new clubs – the MLS expansion is in too, so we welcome
Vancouver and Portland to Football Manager 2012.
最后,我们增加了MLS探索签人,这样每个赛季你可以从外国俱乐部签下,6名球员或者自由雇员。但如果你选择的是两家新俱乐部的话,你可以签下10个人。对了,MLS的扩容我们也加入了,让我们来欢迎温哥华和波特兰这两个球队吧。
To be clear, these are not the only changes, new things and improvements for the MLS & A League. But hopefully you can see from these the kind of level of detail we go to just for these specific leagues. As we try to do for every league in the game.
我想说明的是,这些不是MLS和A-League的所有的变化。我们希望你通过这两个联赛能看出我们对于所有联赛做了多么细致的工作。
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