专访内容重点: 新的画面与物理引擎; 连续播放(continuous play 好像是这意思?不理解);回归的联赛模式,更多细节将在增田采访视频的第一部分里说明。 New graphics, physics engine, continuous play and the return of League Mode! All this and much more in the 1st part of our Kei Masuda interview! 字幕展示 0:09By using core elements of the Fox engine, 0:13PES 2014 will add a whole new level of quality 0:19and improvement to the whole sports game genre. 0:26I think the advances made to the physics engine 0:29will provide more convincing player interactions. 0:33By using this engine, physical and body contacts 0:37are executed in an extremely realistic way. 0:41Combining control and tactical moves will lead to physical encounters 0:46that feel and look like the real thing 0:48compared with the former controller based tactics. 0:52Thanks to the new engine, 0:54the area of possible ball control has been expanded 0:58to 360o and several meters wide, 1:01resulting in more freedom over where the user controls the ball. 1:06We have also introduced the concept of "Barycentre", 1:10allowing users to control separately 1:13the player's weight balance and ball control. 1:16Combined with tactical controls, 1:19this will allow the use of trapping, 1:22deft-touch dribbling and other moves 1:24in a wide 360o angle, giving a never before seen football experience. 1:32For PES 2014, not all elements of the game will be seamless. 1:37However, throw-ins will allow users to continue their play 1:43without the flow being interrupted 1:47or the screen blacking out. 1:53This will allow the user to choose between connecting fast attacks 1:58which will not disrupt the flow of the whole match. 2:03In the future we would like to improve this 2:08in order to make the entire match seamless. 2:18We always listen to our fans' opinions and suggestions. 2:22League mode was a very strong request for PES 2014, 2:26so naturally we decided to bring it back.
更多相关内容请访问:《PES2014》专栏