FIFA21_Paulv2k4真实职业生涯模式Mod v2 Alpha 9

时间:2021-08-30 来源:11player.cc 浏览:
资源介绍:
由国外网友Paulv2k4制作的FIFA21真实职业生涯模式Mod ,这次更新的是v2 Alpha 9。

更新内容:
Alpha 7/9
Theme and Colours
Converted the main theme to be "black and white" and officially "dark mode"
Added new bootflow images

Transfers
A small tweak based on new findings to ensure the AI replaces sold players and fills missing squad slots
Player Conversation and Press Conferences
Made a start to adjusting the answers so they are much less obvious and can be good or bad depending on the player's personality

Alpha 5/6
System
Converted mod over to fbmod (no more issues with legacy injection)

Player Form
CPU and User team form are now calculated the same way (based off past 5 matches, instead past 10)
Redesigned form table so that Career Mode matches are harder but reflect the league table much better

Alpha 4
Transfers
Improved transfer algorithm so that more players will transfer at all leagues
You get more loan transfers received if you are a Premier League team

Player Retirement
Rewritten player retirement algorithm so old players will always retire, no matter their age or OVR (this will stop Buffon reaching 50+)
AI player retention and recruitment
Teams now try and keep a full squad of at least 25 players
The free agent pool no longer attempts to keep hold of 40 players (reduced significantly as this makes no sense)
Teams now try and keep 3 GK in their ranks

Alpha 3
Transfers
Fixed issues with the AI not keeping old or replacing Goalkeepers and Strikers
Match Simulation
Increased the importance of OVR slightly to stop "high prestige" teams getting promoted so easily

Alpha 2

All Development Plans attributes now develop significantly slower
Balanced Development Plan is no longer the "best" option for all players
Added new Development Plans
Physical Play - Training up the player's physical attributes
Defensive Situations - Training up the player's defensive attributes
Set Pieces - Training up the player's free kick, corner and penalty attributes (the attributes EA use for these)
Heading - Training up the player's jumping and heading attributes
Attacking Movement - Training up the player's movement and reactions attributes
Finishing - Training up the player's shooting attributes
Passing - Training up the player's passing attributes

一般内容:
Match simulation, League table and Goal Scorers
Top teams will win the league with realistic points & goals scored / conceeded. For example. The Premier League top 2 teams tend to be Liverpool and Manchester City with a mix of Manchester United and Chelsea trying their best to enter into it. (This can change after these teams transfer players)
Bottom teams get relegated with realistic points. For example. The Premier League tends to use 35 points as a safety net. In all of my tests. The teams relegated were around this mark.
Teams goals scored properly reflect their attackers ability. For example Swansea City have a poor attack, so they score considerably less than say Norwich or Brentford but their good OVR / defence helps them get up the table
Top scorers and assisters are more based on attributes that the real life players have, therefore are realistic

Finances
Transfer Budgets
Substantially lowered the amount of transfer budget smaller teams have to be far more realistic
This in turn, helps the AI Transfer Market become more realistic

Currency Conversion
-Currency conversions based on 19th March 2021 rate. GBP to EUR = 1.17, GBP to USD = 1.39 (This is updated with each patch)

Significantly reduced money earned from Season Tickets. The reason behind this is that there is no option for me to reduce how much the board gives you from this, which means you obtain around 50-60% of the income into your transfer budget. This breaks the starting budget I give the user within 4 weeks of the start of the season. So the only option is reduce the amount "earned".

Reduced Stadium Maintenance for larger stadiums which was making teams paying far too much.

Reduced starting budget for many top teams to reflect what was spent by these teams after the first window of 2020/2021 season. I based this off transfermarkt.com. An example is Liverpool only spent around 50m after selling their own players.

Significantly reduced money you get back from selling a player. This is determined by the team's "profitability" rating. This is much more like Football Manager now, where the board is very likely to take a significant chunk of your earnings. Please be very careful when selling players.

Significantly reduced money you receive when going into the next season. You start with around same money as the first, it is unrealistic for you to get another 100m boost on top of that from season 2 onwards.
Reduced money earned from Shirt Sales

Slightly increased money earned from Match Tickets

Transfers
Loans
- Adjusted loans so there are no more unrealistic random loans

Nationalities
-English players very rarely leave England
-Player movement between countries is based upon real-world data of player nationalities in each league

Free Agents
-Free Agents wont just play for any team, there will be no more picking up gems from the Free Agent market with a poor team

AI Transfers
-The AI will actively replace all lost players
-The AI will always want to improve their team
-The AI is much less likely to stack in a position
-Lower end players will now move much more often

Player Search - GTN
Searching for players now reveals attributes much faster
GTN and Scouting find players much more suited to your team. No longer will an English League 2 team find Sergio Aguero in their scout list!

Player Values
Player Potential (young players who future stars are expensive)
Player Values have been adjusted to be more like transkermarkt.com

Player Growth
Dynamic Potential is not used as much and not as high
Growth curve completely rewritten so all players do not overgrow and degrade slowly
Player attribute growth affects all attributes for all players

Training
Training no longer affects happiness
A rest day now recovers much more fitness and reduces sharpness much more
A training day now increases sharpness much more
All Development Plans no longer increase attributes so quickly
Balanced Development Plan is no longer the "best" option for all players
Added new Development Plans
Physical Play - Training up the player's physical attributes
Defensive Situations - Training up the player's defensive attributes
Set Pieces - Training up the player's free kick, corner and penalty attributes (the attributes EA use for these)
Heading - Training up the player's jumping and heading attributes
Attacking Movement - Training up the player's movement and reactions attributes
Finishing - Training up the player's shooting attributes
Passing - Training up the player's passing attributes

Youth System
You will have 16 players in your youth team to start a Career
Generated Youth players rating are much more appropriate to the level and you will now longer be able to build a super Youth Team in the 1st season

Career Hub
The Main UI of the Career Mode now has Kit Numbers and Injury list in the Squad Tab

Form and Sharpness
Form and team league position has much more of an affect on your and AI players (players can now lose 10 points of an attribute due to form)
Sharpness has been balanced so AI are affected with the same modifier as the User (50)

使用方法:
1) Download Paulv2k4 FIFA 21 Modding Tool
2) Download this Mod and extract the .lmod to any location
3) Launch Paulv2k4 FIFA 21 Modding Tool EXE
4) Click Launcher
5) Click Browse FIFA
6) Browse to find your FIFA21.exe (By default this is in - C:\Program Files (x86)\Origin Games\FIFA21)
7) Click Import
8) Browse to the extracted .lmod file and select (It should now appear in the list)
9) Click Launch (Wait 1 minute for initial startup and FIFA should load)



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