FIFA21_新版FMM补丁导入和编辑工具v1.0.6 ALPHA 2[9.1更新]

时间:2021-09-02 来源:11player.cc 浏览:
资源介绍:
由国外网友Cade制作的一款新的FIFA21补丁导入工具,9月1日更新,主要针对FIFA21的补丁添加工具。这个工具使用补丁是.fbmod后缀文件。

里面有两个工具一个是编辑工具FIFA Editor Tool 1.0.6(主要提供给喜欢DIY的玩家编辑和制作MOD用),一个是MOD补丁添加工具FIFA Mod Manager 1.0.5.10(打补丁必须用到的工具)

v1.0.6更新日志:
- Added TextureAsset duplication support (For some games)
- Added "Copy Guid" button to PointerRef Property Grid items
- Redesigned Mod Manager
- Revamped Home Page
- Revamped InitFs Explorer
- Modified the PointerRefEditor objects list to prioritize objects with custom transient ids when sorting
- Modified the location of the Editor and Explorer menu items (Moved from Tools to View)
- Modified the StructEditor's text to be a read-only Textbox instead of a TextBlock (Guids can now be selected again)
- Modified SubWorldReferenceObjectData to use a PointerRef (Bundle) instead of a string (BundleName) apart of TestPlugin
- Modified the "Enter Key" window to specify the developers cannot provide the encryption key
- Fixed an issue where the ModData cas files weren't getting deleted between launches
- Fixed an issue where importing incorrect meshes through the MeshSetEditorPlugin would close the Editor instead of printing into the log
- Fixed an issue where the PropertyGrid couldn't filter non-exportable guids
- Fixed an issue where duplicated assets weren't getting assigned a new root instance guid
- Fixed an issue where Plants Vs Zombies Garden Warfare 1 would crash on startup
- Fixed an issue where assets couldn't be opened in the Legacy Explorer
- Fixed an issue where the Mod Manager's version name was "1.0.5.10"
- Fixed an issue where the Mod Manager's Prelaunch window is titled "Frosty Editor"
- Fixed an issue where the Chunk/Res Explorer had an inconsistent style
- Fixed an issue where the Bundle Editor had an inconsistent style
- Fixed an issue where the Legacy Database Editor had an inconsistent style
- Fixed an issue where the Sound Editor's toolbar had an inconsistent style
- Fixed an issue where the Sound Editor's properties panel couldn't be scaled
- Fixed an issue where the Editor had visual artifacts due to an incorrect render edge mode
- Updated sdks

支持插件:
- Moved duplication functionality to DuplicationPlugin
- Moved GetUnmodifiedEbx() into GetEbx() as a bool parameter, "getUnmodifiedData", and defaults to false.
- Added Custom Asset Manager extension
- Added Custom User Shader extension
- Added Custom Type Field extension
- Added Startup Action extension
- Added GetEbxByPrimaryInstanceGuid()
- Added "Modification Reason" and "Index" parameters to ItemModifiedEventArgs
- Modified the PluginValidForProfile and PluginNotValidForProfile to now take in the Profile Version instead of the Profile Name
- Modified numerous functions and members to be virtual within DeferredRenderScreen2 (Can now be overridden through plugins)

注意:
Keep in mind this is in alpha. That means there will be a lot of crashes and bugs, and will take some time before it's in a stable position.
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