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FIFA20 革命性补丁Revolution Mod 20 v1.0
资源介绍:
由国外网友制作的FIFA20_革命性补丁Revolution Mod 20 v1.0,可以在FIFA20中进行各种分配而无需编辑数据库,所以可以在不重新启动数据库的情况下修改已保存的生涯。(对于在FIFA 12、13、14、15和16中使用过此Mod版本的朋友,请注意,FIFA20对lua文件的使用已大大减少。这意味着这个mod的局限性比早期版本要少得多)
具体内容:
-Boot Assignment.
-Copy Face Assets.
-Set Face Type.
-Swap Team Kit Assets.
-Swap Team Kit Assets Classic Kit.
-Swap Team Kit Assets By Name Font (For Tournament Assignments).
-Swap Team Name Font.
使用方法:
1、下载解压缩
2、使用FrostyEditor文件导入和管理工具将文件导入到游戏中即可。
注意1:需要将Revolution Mod 20.fbmod放在Frosty Mod Manager列表的顶部,因此优先级最低
注意2:Assignments中两个不同的lua文件:accessory.lua和slc.lua,可以使用记事本等文本编辑器进行编辑。这些将需要使用Frosty Editor导入,并导出为FBMOD文件以与Frosty Mod Manager一起使用。
(旧版文件)fifarna / lua / assets / accessory.lua —— 建议补丁程序使用此文件进行分配。
(旧版文件)fifarna / lua / assets / slc.lua —— 建议将此文件保留用于个人任务,并且不包含在共享mod中。
Assignments:
Swap Team Kit Assets
swapTeamKitAssets(teamid,kitype,assetteamid,assetkittype)
Swaps the kit assets used for a particular kit. Can be used to add extra kits for teams by used other kit assets.
Example:
swapTeamKitAssets(245,3,113315,0)
Ajax’s (245) third kit (3) will use the kit assets of team 113315’s home kit (0).
Boot Assignment
assignPlayerShoe(playerid,bootid)
Assigns a boot to a player.
Example:
assignPlayerShoe(158023,21)
Assigns boot ID 21 for Lionel Messi (158023).
Generic Boot Replacement
enableGenericBootReplacement()
Replaces all generic boots with branded boots. Note: you will not be able to assign any generic boots in-game with this.
Set Face Type
setFaceType(playerid,facetype)
Sets face type of a player. Type is 0 for real or 1 for generic.
Example:
setFaceType(206517,0)
Assigns a real face (0) for Jack Grealish (206517).
Copy Face Assets
copyFaceAssets(playerid,otherplayerid)
Assigns the real face assets of a player to another.
Example:
copyFaceAssets(209331,190871)
Mo Salah (209331) will use the face assets of Neymar (190871).
Swap Team Kit Assets By Name Font (For Tournament Assignments)
swapTeamKitAssetsByNameFont(teamid,kitype,assetteamid,assetkittype,font)
Swaps the kit assets used for a particular kit when a particular name font is used. The name font can be set in the competitionkits table in the DB therefore allowing tournament kit assignments.
Example:
swapTeamKitAssetsByNameFont(22,3,113315,0,223)
Borussia Dortmund’s (22) third kit (3) will use the kit assets of team 113315’s home kit (0) when name font 223 is used.
Swap Team Name Font
swapTeamNameFont(teamid,fontid,fontidnew)
Swaps a team name font font for another. Sometimes needed for when using swapTeamKitAssetsByNameFont to restore original font assignment. This method is used as the tournament ID is not currently accessible.
swapTeamNameFont(9,190,90)
Swaps font 90 for font 190 when used by Liverpool (9). In this example, 190 might be the value of the name font in the competitionkits tables used to assign UEFACL kits.
Swap Team Kit Assets Classic Kit
swapTeamKitAssetsClassic(teamid,kitype,kityear,assetteamid,assetkittype)
Swaps the kit assets used for a particular classic kit. Can be used to add classic kits for teams by used other kit assets.
Example:
swapTeamKitAssetsClassic(241,0,1992,113315,2)
Barcelona’s (241) home kit (0) for kit year 1992 will use the kit assets of team 113315’s GK kit (2). This kit is not in the default DB.
Common Operations
Add kits for a new team or extra kits for an existing team:
-New kits require a DB record in the teamkits table.
-You must overwrite an existing kit, the versions of kits without gambling and/or alcohol sponsors are a good resource.
-Use swapTeamKitAssets assignment or swapTeamKitAssetsClassic if it is a classic kit.
-Does not apply to mini kits, the generic ones will be used.
Add tournament versions of kits:
-A DB record in the competitionkits table is required. The value of jerseynamefonttype must be different to the value in the teamkits table.
-You must overwrite an existing kit, the versions of kits without gambling and/or alcohol sponsors are a good resource.
-Use swapTeamKitAssetsByNameFont assignment, the font parameter should be the one used in the competitionkits table.
-If the kits should use the same name font as the default versions, you can use the swapTeamNameFont assignment to restore it.
Overwrite face assets to give a different player a real face:
-Import new assets.
-Use copyFaceAssets for the player who uses new assets.
-For the original player, use setFaceType to change to a generic face.
Activate new face assets from update in existing career/tournament saves:
-Use setFaceType assignments to set all players in update as real face.
LUA使用方法:
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